Using Innovative Technology to Promote Physical Activity and Healthier Life
Using Innovative Technology to Promote Physical Activity and Healthier Life is an international symposium. In this symposium, the presenters will provide a piece of scientific evidence related to using innovative technology, promoting physical activity, and healthier life and well-being. Also, it will be given information about roads to a center for sport science education. Four countries are represented in this symposium with four presentations: Russia, Brazil, Indonesia, and Turkey. The first presentation: “The Increased Role of eHealth for Personal Well-being and Healthcare during the COVID-19 Pandemic and After”. This study will provide insight into the growing role of e-health for personal well-being and healthcare during and after the COVID-19 pandemic. The second presentation: “Physical Education Classes in Brazil and Technology: a Way to a Better and Healthier Life”. In this study, it is aimed to use a computer application to create comics for Physical Education lessons for recreational education. This presentation will focus on the best practices in promoting well-being and health among Brazilian children through physical education, during the social distancing period, caused by the COVID-19 pandemic. The third presentation: “Roads to UNJ as a SEAMEO Center for Sport Science Education”. The subject of this presentation is the roads leading to the UNJ as the SEAMEO Center for Sports Science Education. The presentation explains three fundamentals reasons that the UNJ, together with the Faculty of Sport Sciences, could become a new SEAMEO Center to serve the ASEAN region. The last presentation of the Symposium: “Promoting Turkish Students’ Physical Activity via Gamification”. The purpose of this presentation is to examine the effect of gamification on students’ physical activity levels.
Chairperson and Presenter
Prof. Dr. Gıyasettin DEMİRHAN
Prof. Dr. Gıyasettin Demirhan is working at Hacettepe University Faculty of Sport Sciences. He is Head of Physical Education and Sport Teacher Education Department. He is a member of some international scientific association like AIESEP, FIEP, ECSS. Currently his research interests are critical thinking, information communication technologies, relationship between physical activity and academic performance and cognitive process, risk perception in outdoor-adventure sports. He published 29 articles in international refereed journals and 51 articles in national referred journals. Also, he has 2 books and 18 book chapters in physical education and sport sciences. He presented more than 120 papers in international and national scientific congresses and completed 18 international and national scientific research projects in his own research field. He was as keynote and invited speaker at many national and international scientific meetings. Also, he organized many international and national scientific meetings.
Promoting Turkish Students’ Physical Activity via Gamification
Inactive and unhealthy lifestyles are common among adolescents. Gamification is a relatively new trend that applying game mechanics to non-game contexts. While many fields such as Business, Marketing and e-Learning have taken advantage of the potential of gamification, the digital healthcare domain has also started to exploit this emerging trend. The purpose of this study is to examine the effect of gamification on students’ physical activity levels. The research group consists of 49 students studying in the 6th grade in two different schools. Pretest-posttest control group experimental design was used. Students were placed into Intervention (n=24), and Control (n=25) group randomly. Pedometer, situational motivation scale-SIMS, basic psychological need satisfaction, physical activity attitude scale, exercise stages of change, PA self-efficacy and PA enjoyment questionnaires were used to gather data for the present study. Students wore an accelerometer for 5 days at baseline, 4 weeks for intervention. Intervention effects were identified using analysis of variance (ANOVA) with repeated measurements. The results of ANOVA showed that experimental group significantly improved their PA levels (p=.000), PA self-efficacy (p=.042), PA enjoyment (p=.038), PA attitude (self-confidence (p=.021)), situational motivation (intrinsic motivation (p=.040), amotivation (p=.042)), basic psychological need satisfaction (autonomy (p=.040), relatedness(p=.042)). The study will provide new information of physical activity and health behavior of adolescents. The intervention in gamified elements were generally viewed positively and deemed acceptable. Results suggest that gamification may have an important role to play in encouraging adolescents to engage in physical activity. Consequently, gamification is effective to improve PA levels of 6th grade students.
Assoc. Prof. Dr. Maria ABULKHANOVA
Assoc. Prof. Dr. Maria Abulkhanova is in the Department of Physical Education and Sport Science, Moscow State Academy of Physical Education Russia in Malakhovka. She completed her doctoral degree in the field of the development of special abilities in sport of young people after graduating from the Moscow State Academy of Physical Training. Dr. Abulkhanova has published more than 45 research papers, abstracts, and book chapters. She has organized scientific conferences for students of Moscow and Moscow region. She is running personal research projects, actively contributing to the institution’s research profile. She won the best innovation project award in the “Open innovations” forum in cooperation with Microsoft, developed and implemented special training courses for students with health problems. As a former active athlete, she won championship of Moscow and Moscow region in SAMBO wrestling (lightweight class), nowadays keen on long distance cycling, cross country skiing, and volleyball.
The Increased Role of eHealth for Personal Well-being and Healthcare During the COVID-19 Pandemic and After
During the past year, we have stepped into a new period in eHealth care especially for people who require guidance and control during the recovery period after COVID-19 or other illnesses. As the pandemic demands quarantine and isolation, the frequency of in-person appointments in both primary and secondary healthcare facilities have been reduced dramatically. The fast spread of COVID-19 is stimulating the need to urgently and innovatively reshape healthcare delivery. To be able to do that we have to look beyond traditional locally-based care models to eHealth, which connects healthcare professionals with patients via the internet and associated technologies. Meanwhile, The European Health Organisation guidelines do not go beyond ‘Contact tracing and warning apps’ which only enable tracking and warning who had been in contact with infected people and proof of vaccination app. However, according to research done in the Netherlands by a startup ‘Recover&Home’ around 80% of people who recover from COVID-19 infection would like to have the opportunity to, feel positive about, receiving recommendations from medical specialists and physiotherapists via applications or Internet-based technology. Recover&Home can provide the opportunity to connect patients and the doctors via a specially built platform and a set of devices provided to the patient such as an oximeter, a spirometer, smart wristband etc. Parameters like oxygen saturation, heart rate, respiratory rate, etc. are automatically uploaded to the patient’s profile and doctors can see them and give the recommendations to the patients on how to recover faster and more effectively.
Prof. Dr. Cinthia Lopes da SILVA
Dr. Cinthia Lopes da Silva is Professor of the Post-graduate Programs in Human Movement Science and Education and Physical Education graduate course at Methodist University of Piracicaba (Unimep). She works as a researcher in Leisure and Movement Pedagogy at Unimep and she is coordinator of the Group of Studies in Leisure, Body Practices and Culture (GELC). She is member of the Brazilian Association on Research and Post-graduate Studies in Leisure (ANPEL) and member of the board of directors in the Council of Exercise and Sport Sciences within BRICS (BRICSCESS). She completed her Masters Degree in Physical Education in 2003, and Doctoral Degree in Physical Education in 2008 (both at University State of Campinas/Brazil) with Sandwich Doctorate at the Technical University of Lisbon (Portugal). In 2008, she became Professor at Unimep, a community education institution in Brazil. In 2018, she completed her Post-Doctorate studies in Communication by Pompeu Fabra University (Barcelona/Spain). Until 2021, she had twenty Masters Degree students, four Doctor Degree students and one Post-doctorate Degree student, all concluded. She is the author of more than 200 published works, between books, papers, complete congress texts and abstracts. She has participated in several congresses as lecturer and oral presenter, in Brazil and other countries (Spain, France, Argentina, Ecuador, Portugal, South Africa, Czech Republic, United States of America). Her main areas of study and research are: Leisure, Physical Education School, Body Practices, Games, Sports megaevents, all from a sociocultural reference.
The school dropout rates are high in Brazil, mainly for students between 13 and 14 years old. Most students dislike Physical Education classes because of the content repetition, poor curricular organization, among other factors. This research aimed at using a computer application (Flaras) to create comic books for Physical Education classes, with the purpose of education for leisure. The main idea is that the use of technological resources enables and facilitates students’ access to knowledge, being a solution for improving the pedagogical process in Elementary Education and Junior High School. Methodological procedures included qualitative research of bibliographical and field type. The field research took place from 12 classes, with a group of 20 students from the 8th year of Elementary School in a public school in the city of Piracicaba, SP-Brazil. The main results were: 1- in the comic books created, the students presented their impressions and emotions experienced in the practical classes which took place in the school court, 2 – the creation of the comic books using the application resulted in an important resource to pass on a positive message with regard to the practices of the body culture of movement, 3 – the students had the practical experience of sports, dance, fight, gymnastics and games. They demonstrated to have incorporated these elements of the body culture of movement in a critical and creative way. These results contribute to the students having a positive view of leisure and body culture of movement to a better and healthier life. This research was funded by FAPESP/Brazil 201713279-4.
Prof. Dr. Hafid ABBAS
Prof. Dr. Hafid Abbas is currently a professor of Human Rights Education at State University of Jakarta, former Commissioner and the President of the Indonesia National Commission of Human Rights (Komnas HAM), the President of the Southeast Asian National Human Rights Institution Forum (SEANF) 2014-2015, Deputy Minister for Ministry of Human Rights Affairs (1999-2001), Director General of Human Rights, Ministry of Justice and Human Rights (2001-2006), Director General/Head of the Agency of Research and Development, Ministry of Law and Human Rights (Sept 2006 – Oct 2010), and Vice Rector of State University of Jakarta (1997-1999). He holds a Doctorate Degree in Education from State University of Jakarta (1990) which was followed by Post-Doctoral Studies in Technology of Education at Syracuse University, New York, USA (1991). He was former international consultant at: (1) UNESCO in Asia and the Pacific Region for literacy and poverty reduction, (2) World Bank Team Leader for Education Reform in Indonesia, (3) UN-ESCAP for Asia and the Pacific for Poverty Reduction, and (3) Visiting Speaker at Asia Center, Harvard University, 2006
Roads to UNJ as a SEAMEO Center for Sport Science Education
At the 12th ASEAN Summit in January 2007, in Cebu, the Philippines, the Leaders of ASEAN affirmed their strong commitment to accelerate the establishment of an ASEAN Community by 2015 politically, economically and socio-culturally. Today, SEAMEO has 21 specialist institutions as canters of excellent that undertake training and research programs at various fields of education, science, and culture to serve all ASEAN member states as a single community of nations, economically, security and socio-politically, and culturally. This paper is to explore how UNJ, with its Sport Science Faculty could be a new SEAMEO Center to serve the ASEAN region. This exploration is triggered with three reasons. This explorative paper will adopt four pronged strategies: (1) to conduct an observation to the existing condition of Sport Science Faculty of UNJ, (2) to organize an FGD with lecturers and professors as well as their students at the faculty to address the issue of prospects and challenges if UNJ sets up SEAMEO Center for Sport Science Education Center for ASEAN, (3) to conduct interviews with the Rector, Vice Rectors and Dean of Sport Science Faculty of UNJ, and (4) to make a comparative analysis to other SEAMEO Centers, and to identify what are the strengths and weaknesses of UNJ to manage the center.